Ohhh, loving this update! The more tools that let us click less, the better.
What are the benefits :
- WheelCtrl make keyhydra shortcuts even stronger.
- WheelCtrl Will allow you to interact fast in viewport with having to type value on keyboard.
- WheelCtrl will speed your workflow.
- WheelCtrl will allow you to stay in the Flow.
Ok but what is WheelCtrl ???
Wheel control allow the user to control any modeling op with mouse wheel from amount of segments on primitives, to connect amount, pinches, extrudes settings, any op really ! Even the one that are not yet inside max [technical people will be hable to tweek the xml file].
Non technical people will be hable ton control everything from a nice ui.
Lets see WheelCtrl in action
WorldUnit & ScreenUnit
You can either choose a fixed amount to change by everytime you turn the wheel or a screen pixel amount, that will be translated to world units based on current zoom level. Show here on a comparison of inset amount in world units vs screen units. In edit poly/editable poly, it works both when the caddies/settings dialog is open, and immediatelly after any supported operation.